pub struct VideoInput {
pub devices: RwLock<IndexMap<String, PathBuf>>,
pub device: RwLock<Option<String>>,
pub dev_tx: Sender<Option<Device>>,
pub frame_rx: RwLock<Receiver<Vec<u8>>>,
pub monitors: Arc<Monitors>,
pub persistent: Arc<Persistent>,
}Expand description
Video input device.
Fields§
§devices: RwLock<IndexMap<String, PathBuf>>list of available input devices
device: RwLock<Option<String>>currently selected input device
dev_tx: Sender<Option<Device>>sender for new device to be set
frame_rx: RwLock<Receiver<Vec<u8>>>receiver for new frames
monitors: Arc<Monitors>connected Monitor clients
persistent: Arc<Persistent>persistent storage
Implementations§
Source§impl VideoInput
impl VideoInput
Sourcepub async fn new(
monitors: &Arc<Monitors>,
persistent: &Arc<Persistent>,
) -> Result<Arc<Self>>
pub async fn new( monitors: &Arc<Monitors>, persistent: &Arc<Persistent>, ) -> Result<Arc<Self>>
Sourcepub async fn update_devices(&self)
pub async fn update_devices(&self)
Scan for new video input devices and update the list.
Sourcepub async fn has_device(&self, device: &str) -> bool
pub async fn has_device(&self, device: &str) -> bool
Sourcepub async fn devices(&self) -> IndexMap<String, PathBuf>
pub async fn devices(&self) -> IndexMap<String, PathBuf>
Get the list of available video input devices.
§Returns
IndexMap<String, PathBuf> list of available video input devices
Auto Trait Implementations§
impl !Freeze for VideoInput
impl !RefUnwindSafe for VideoInput
impl Send for VideoInput
impl Sync for VideoInput
impl Unpin for VideoInput
impl !UnwindSafe for VideoInput
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